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UCET 2015
UCET welcomes keynote speakers,
Vicki Davis
(
@coolcatteacher
) and Jay Mcfarland (
@JayMcfarland
).
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Session 7
Session 8
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Session 6
Student Showcase
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Cloud Computing
Community Outreach
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Differentiated Instruction-UDL
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Early Childhood-Elementary
Educational Policy & Oversight
Emergent Technologies
Funding & Accountability
Games & Simulations
Innovative Learning Enrivronments
Instructional Design & Delivery
Literacies for the Digital Age
Mobile Learning
Networking Strategies-Solutions
Online & Blended Learning
Online Professional Development
Open Educational Resources
Personalized Learning
Professional Development
Programming & Robotics
Special Populations-Assistive & Adaptive Technologies
Standards
Storytelling-Multimedia
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CTE
ESL
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Digital Age Teaching & Learning
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Friday
, April 3
10:15am MDT
Hour of Code
Room 2402 Jorgensen
Dave Horan • William Shumaker
Kids Work More with Class Dojo!
Room 2502 Durham
Lynn Smargis
10 Strategies for iPads and/or Chromebooks and SMARTboards
Room 2606 Edwards
Bob Jackman
Assigning, Collecting, and Returning Work Paperlessly with Google Tools
Room 2028 Seltz
Jeff Winget
Creating Effective Science Videos Using Free Technologies
Library Media Lab
Sarah Davies • Lisa Ferrara
Everything You Need to Know About #UTedchat & Twitter Chats
Room 2503 McNelt
Jared Covili • Derek Larson
Investigating Technology
Room 2515
Bev Miner
NASA Smart Skies: Modeling DRT Math through Air Traffic Control
Room 2119 -
Rebecca Green
Technology for the 21st Century Classroom
Room 2605 Fletcher
GENCOMM • Brandon Gramse • Ingolf de Jong
Using online resources in your classes, tips on using the Gale Reference Collection
Room 2406 Escossio
Jared Fawson
Blended Learning for STEM Through Coding and Game Design
Room 2608 LaFranca
Adam DeLaRosa • Rick Gaisford
Discussion as a Learning Strategy
Little Theater 114 Bradshaw
Glen Andersen
Driving a Chromebook Classroom
Room 2404 Plummer
Douglas Rolley
Flipped Classrooms: Designing and Implementing
Room 2410 Teuscher
Kirsten Butcher • Aaron Dewald
From an Hour of Coding to Daily Coding
Room 2403 Anderson
Tyler Ames • Karl Buchanan
Make Math Fact Fluency a Reality in your Classroom
Room 2609 Tingey
Thom OBrien
Real-time Progress Monitoring to Drive 1:1 Learning
Room 2527 Haag
Heleyna Graham
Developing Creativity in Kids through Coding and Programming
LIMITED
Room 2026 Writing Lab
Camille Cole • Katie Hill • Danae Huizenga
Get Inspired with ActivInspire
LIMITED
Room 2125 Ball
Christine Ferrin
Keep Calm, Edmodo That!
LIMITED
Room 2604 WL Lab
Sandy King
10:35am MDT
Symbaloo & You
Main Gym
Michael Hakkarinen
10:55am MDT
Google Forms: Student built quizzes as a book project
Main Gym
Cynthia Kirgan
12:00pm MDT
eMazing Presentations; Better Than Your Average Sideshow
Main Gym
Michelle Zey
Assess Their Best...Review the Rest
Room 2404 Plummer
Abbie Drage • Melody Watson
Making Sense of Assessment Tools
Room 2401 Samples
John Truesdell
Utilizing Nearpod for Blended Classroom
Room 2502 Durham
Lynn Smargis-Shumate
Adding Spatial Superpowers to Your Students List of Skills
Room 2608 LaFranca
Kevin Sato • John Schaefer • Esther Worker
Canvas: Portrait of a 'Flipped' Classroom
Library Media Lab
Dean Brereton
Digital Grit: Tech Tools to Transform Your Teaching
Room 2028 Seltz
Emily Andersen • Jennifer Klein
Inexpensive, Efficient, Formative Data Gathering with Plickers
Room 2403 Anderson
Adrienne Buck • Robert Gordon
What is all the fuss about computer science?
Room 2607 Sidwell
Nicole Reitz-Larsen
Creating a positive digital footprint: Netsafe Best Practices
Room 2408 Hunt Launtzen
Jared Fawson
Don’t Imagine… It’s All-Possible with Gizmos
Room 2119 -
Thom OBrien
Elevated Learning with Adobe Connect Breakout Rooms
Room 2406 Escossio
Justin Brooksby
Free Textbook Project for Science Grades 3-12
Room 2402 Jorgensen
Tracy Poulsen
Hybrid Classrooms: How to Reach More Students with Less Space
Room 2605 Fletcher
Bill Dudas • GENCOMM • Brendan Strain
Make Your Canvas Course Pinteresting
Room 2609 Tingey
Hintze Hintze • TBD
McGraw Hill Education Presents - Thrive: An Interactive 1:1 Program
Room 2527 Haag
Heleyna Graham
Programming and SPED
Room 2501 Burr
Davis Todd
12:20pm MDT
Using Flubaroo with Google Forms for assessment
Main Gym
Benjamin Smith
1:15pm MDT
Use Your Noodle
Main Gym
Jared Covili
Cell Phones for Education
Room 2502 Durham
Lynn Smargis
iPad Apps for Storytelling
Little Theater 114 Bradshaw
Rob Bentley
Maximizing on the Podcasting Renaissance
Room 2410 Teuscher
Samantha Mitchell • Dani Sloan
SMART BYOD - Experience Strategies for Effective BYOD or 1:1
Room 2606 Edwards
Bob Jackman
That's One Flippin' Class
Room 2501 Burr
Dave Horan • William Shumaker
We Haiku, Do You?
Room 2402 Jorgensen
Lindsi Coughran • Chandra Martz
Augmenting Reality in a 5th Grade Classroom
Room 2404 Plummer
Douglas Rolley
Utah Compose: Using the Tool to Improve Student Writing
LIMITED
Library Media Lab
Elinda Nedreberg
Digital Storytelling: Pathways to testimony and primary sources
Room 2401 Samples
Merinda Davis
Google Apps Demo SLAM!
Room 2034 Givens
Jerrad Barczyszyn • Ian Davey • Adam McMickell
Open Digital Badges: Achievement Based Learning in k12
Room 2028 Seltz
Sarah Weston
Project Based Learning Activities on the iPad
Choir Room
Clint Stephens
Real-time Progress Monitoring to Drive 1:1 Learning
Room 2527 Haag
Heleyna Graham
Tech Tools for Communication and Collaboration
Room 2125 Ball
LeAnn Andrews • Tami Evans
Arduinos for Beginners
LIMITED
Room 2026 Writing Lab
Benjamin Smith • Christian Waters
How to Design the Best Collaborative Group Projects Using Cloud Technology
LIMITED
Room 2119 -
Gina Shelley
Photoshop Essentials
LIMITED
Room 2604 WL Lab
Nathan Smith
1:35pm MDT
LMS in the Classroom
Main Gym
Glen Andersen
3:00pm MDT
Close Reading With Note App
Main Gym
Pamela Orton
It's Okay To Scratch, Jr.
Room 2501 Burr
Dave Horan • William Shumaker
Jaxi the Robot. Learn to Program with a Game.
Room 2402 Jorgensen
Adam Dunn • Brock Halladay
QR Codes for the Classroom
Room 2502 Durham
Lynn Smargis
Take it to the Bank
Room 2404 Plummer
Amber Sidwell
Canvas Does Math?
Room 2028 Seltz
Linda Walter
Hoards of Collaboration Tools 2.0: Augmented
Room 2609 Tingey
Jamie Hagan
Technology Tips, Tricks, and Tools for Teaching U.S. History/Government/Civics
Room 2034 Givens
Ruth King
Using Learning Theory to Write Better Questions
Room 2125 Ball
Kirsten Butcher
What’s New in Pioneer Library: Powerful New EBSCO Tools
Library Media Lab
Rob Bentley
Why I Flipped
Room 2403 Anderson
Jason Crowton
Chromebooks in Education
Choir Room
Clint Stephens
Enabling the Flipped/Blended Classroom through Digital Media Systems
Room 2605 Fletcher
Melinda Blackham • GENCOMM • Paul Harris
McGraw Hill Education Presents - Thrive: An Interactive 1:1 Program
Room 2527 Haag
Heleyna Graham
The Future is Now: Creating a 21st Century Interactive Classroom
Room 2401 Samples
Merinda Davis
3:20pm MDT
Using GAFE for Digital Literature Circles
Main Gym
Annie Phillips • Karen Webb • Lewis Young
3:40pm MDT
Digital Storytelling with WeVideo: Cloud-Based Cross-Platform Video Editor
Main Gym
Oksana Wasilik
Timezone
UCET 2015
America/Denver
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UCET 2015
Apr 2
-
3, 2015
Thursday
, April 2
Friday
, April 3
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Herriman High School, 11917 S 6000 W, Herriman, UT 84096
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Auditorium
Cafeteria
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Little Theater 114 Bradshaw
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Room 1302 Wing CTE Lab
Room 2026 Writing Lab
Room 2028 Seltz
Room 2032 Topham
Room 2034 Givens
Room 2104 Faculty Room
Room 2119 -
Room 2125 Ball
Room 2401 Samples
Room 2402 Jorgensen
Room 2403 Anderson
Room 2404 Plummer
Room 2406 Escossio
Room 2408 Hunt Launtzen
Room 2410 Teuscher
Room 2501 Burr
Room 2502 Durham
Room 2503 McNelt
Room 2507 Overy
Room 2515
Room 2524 Kabwers
Room 2525 Walker
Room 2526
Room 2527 Haag
Room 2528 David James
Room 2529 Price
Room 2603 Howell
Room 2604 WL Lab
Room 2605 Fletcher
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Room 2609 Tingey
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Small Gym
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T-100 Tech Atrium
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Digital Age Teaching & Learning
Leadership
Professional Learning
Technology Infrastructure
Topic
1:1 Strategies & Implementation
Assessment
BYOD-BYOT
Cloud Computing
Community Outreach
Creativity and Productivity Tools-Resources
Differentiated Instruction-UDL
Digital-Age School Design-Planning
Distance
Early Childhood-Elementary
Educational Policy & Oversight
Emergent Technologies
Funding & Accountability
Games & Simulations
Innovative Learning Enrivronments
Instructional Design & Delivery
Literacies for the Digital Age
Mobile Learning
Networking Strategies-Solutions
Online & Blended Learning
Online Professional Development
Open Educational Resources
Personalized Learning
Professional Development
Programming & Robotics
Special Populations-Assistive & Adaptive Technologies
Standards
Storytelling-Multimedia
Teacher Education
Subject
Adult Education
Computer Science
CTE
ESL
Language Arts
Math
Music
Performing-Visual Arts
Science
Social Studies
Special Education
STEM-STEAM
World Languages
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Thursday
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Venue
Auditorium
Cafeteria
Choir Room
Commons Area
Hallways
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Little Theater 114 Bradshaw
Main Gym
Main Gym Hallway
Online
Room 1302 Wing CTE Lab
Room 2026 Writing Lab
Room 2028 Seltz
Room 2032 Topham
Room 2034 Givens
Room 2104 Faculty Room
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Room 2401 Samples
Room 2402 Jorgensen
Room 2403 Anderson
Room 2404 Plummer
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Room 2410 Teuscher
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Room 2502 Durham
Room 2503 McNelt
Room 2507 Overy
Room 2515
Room 2524 Kabwers
Room 2525 Walker
Room 2526
Room 2527 Haag
Room 2528 David James
Room 2529 Price
Room 2603 Howell
Room 2604 WL Lab
Room 2605 Fletcher
Room 2606 Edwards
Room 2607 Sidwell
Room 2608 LaFranca
Room 2609 Tingey
Room 2610 Liao/Throup
Small Gym
Small Gym, Hallways
T-100 Tech Atrium
UCET Conference
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Digital Age Teaching & Learning
Leadership
Professional Learning
Technology Infrastructure
Topic
1:1 Strategies & Implementation
Assessment
BYOD-BYOT
Cloud Computing
Community Outreach
Creativity and Productivity Tools-Resources
Differentiated Instruction-UDL
Digital-Age School Design-Planning
Distance
Early Childhood-Elementary
Educational Policy & Oversight
Emergent Technologies
Funding & Accountability
Games & Simulations
Innovative Learning Enrivronments
Instructional Design & Delivery
Literacies for the Digital Age
Mobile Learning
Networking Strategies-Solutions
Online & Blended Learning
Online Professional Development
Open Educational Resources
Personalized Learning
Professional Development
Programming & Robotics
Special Populations-Assistive & Adaptive Technologies
Standards
Storytelling-Multimedia
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Adult Education
Computer Science
CTE
ESL
Language Arts
Math
Music
Performing-Visual Arts
Science
Social Studies
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STEM-STEAM
World Languages
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Chief Technology Officers-Superintendents-School Board Members
Coaches
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Popular